AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games Performance on Unified Platform in Latin America Q3 2021
Discover the performance trends of the top 5 2D cartoon games in Latin America for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 2D cartoon games on a unified platform in Latin America. The data, provided by Sensor Tower, highlights weekly downloads, revenue, and active users for each game.
Coin Master from Moon Active experienced a steady decline in weekly downloads, dropping from 337K at the end of June to 214K by the end of September. Weekly revenue also showed a downward trend, starting at approximately $600K at the end of June and ending at about $481K in the last week of September. Active users decreased from around 2.5M to nearly 2M over the same period.
King's Candy Crush Saga maintained a relatively stable weekly revenue throughout the quarter, fluctuating between $350K and $399K. Weekly downloads saw a peak of 689K in the first week of July before gradually decreasing to 387K by the end of September. Active users remained consistently high, ranging between 6.1M and 6.5M.
Toca Boca World from Toca Boca AB showed a positive trend in weekly downloads, increasing from 418K at the end of June to 610K by the end of September. Weekly revenue saw fluctuations, starting at around $170K and peaking at $210K in early September before settling at $175K by the end of the quarter. Active users rose from approximately 4.1M to 4.9M over the same period.
Clash of Clans by Supercell had a mixed performance. Weekly downloads were relatively stable, with minor fluctuations, ending at 131K at the end of September. Weekly revenue saw a significant peak of $302K in the first week of August but generally hovered around $140K to $190K for most of the quarter. Active users remained steady, ranging between 5.9M and 6.4M.
Empires & Puzzles: Match 3 RPG from Small Giant Games experienced a gradual decrease in weekly downloads, starting at 22K at the end of June and dropping to 13K by the end of September. Weekly revenue varied throughout the quarter, reaching a high of $133K in mid-August and ending at $116K. Active users showed a slight decline from 155K to 130K.
For more detailed insights and data, visit Sensor Tower.